However, God of War Ragnarok is not Ratchet & Clank Rift Apart. For instance, Ratchet & Clank Rift Apart, a PS5 exclusive, utilities the system’s unique SSD for fast rift tearing gameplay, something that’s impossible on the PS4. According to our earlier discussion, God of War will look and run beautifully on the PS5, but a major feature may be omitted to allow for successful PS4 performance. Perhaps the PS5 will impress even before those exclusives start rolling in.Ī troubling aspect of God of War’s PS4 release is the possible limitations it will impose on the PS5 version – not from a visual perspective, but a mechanics one. Even cross-generational games like God of War Ragnarok will surely leverage these features to great effect. In the meantime, take advantage of 60 Frames Per Second, 4K Resolution, ray-tracing, and the super-fast SSD. Once the majority of consumers own a PS5, an incredible number of exclusives will join Returnal and Ratchet & Clank Rift Apart, more than justifying the $500 purchase. Exclusives are important, but they may not be possible, at least in these early stages. The transition between generations is a rocky one where Sony must balance two divergent consumer bases. One source of said anger is the PS5’s apparent diminution of value – the notion that exclusives justify a purchase. It’s about time we took that lesson to heart instead of fueling those initial feelings of anger. Gamers get to embody characters unlike themselves, to understand their decisions, problems, and motives. The ability of video games to provide other perspectives is one of their greatest strengths. Cross-generational anger is a selfish notion for the entitled few that actually have a PS5. One look at Reddit will reveal several happy PS4 owners that won’t miss out on God of War Ragnarok. It’s obvious that God of War will sell stupendously on PS4 and Sony would be stupid to miss out on such profits.įor those who are lucky enough to own a PS5, consider the feelings of those who can’t purchase the fashionable system. Besides, the PS4’s 110 million players are too important for Sony to neglect. Sony was forced to adopt this strategy to maximize profit and support its biggest consumer base – even if it meant a cross-generational God of War. Because of Microsoft’s cross-generational approach, even those who couldn’t snag an Xbox Series X didn’t feel left out. The Xbox ecosystem was much more accommodating of COVID-19’s unforeseen issues. Essentially, Sony’s strategy to quickly transfer players into a new generation failed, making Xbox’s approach all the more enticing. Sony’s PS4 will remain the dominant console for years to come, due to scalping, which accounted for nearly 10% of PS5 sales. To make matters worse, scammers, crypto miners, and resellers made the PS5 a difficult product to purchase at a reasonable price. Additionally, the PS5 launched during a worldwide pandemic, forcing every manufacturer to adopt a new work-from-home lifestyle. Several unforeseen events, the semiconductor shortage being the primary suspect, caused a great difference between the number of PS4 and PS5 players. To achieve that understanding, we must investigate the ever-changing gaming landscape and see the issue from Sony’s point of view.Īs of 2020, no one had anticipated today’s unexpected console landscape, so Sony’s contradictory actions are not an accident, but a clever pivot. In fact, the cross-generational release can be enjoyed and appreciated more by people who understand its practicality and necessity. God of War’s PS4 release, however, is a necessary business strategy that shouldn’t negatively affect the game. It’s no surprise then that God of War Ragnarok’s cross-generational release was met with significant outcry. Many believe older systems prohibit games from achieving their true potential and ultimately undermine the PS5’s value. Still, several gamers are angered at this new reality.
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